Zombies a bit too easy in Doom? Ever taken your time to slowly pull out the pistol to take down that zombie in the corridor because it saves you ammo?
NOT ANYMORE!
TRU ZOMBIE RESURRECT mod turns the tables around. Be afraid, be very afraid! They'll now get back up and chase you to hell!
Features:
- Zombies now randomly get up after being killed. They don't just respawn, they actually animate!
- Zombies get up time is random. Should I stay or should I move on?
- Zombies take a lot more damage to the body. Aim for the head!
- Zombies are no longer gibbed by your puny weapons. Better conserve that ammo!
GENERAL CHANGES:
- Expended projectile brass and debris now stay and do not dissapear.
- Blood and Gore now stay.
- Burnout delayed to 60 seconds.
Installation Instuctions:
1. Unzip the contents into the default Doom directory.
2. Run doom, click 'MODS' and choose this mod.
3. Play! (**IMPORTANT**: Some saves may revert to the map beginning. Best to load from autosave to avoid crashes.)
**Future additions planned**
- Bug fixing
**COMPATIBILITY**
Not a definitive list:
- Nitro Gore Mod v1.1
- Ultra Enhanced Quality Mod
- Junkguy Parrallex Mod
**BUGS/LIMITATIONS**
- Doors still gib zombies. Looking for workaround.
- Occasional load error.As mentioned, best to use autosave rather than any other saves.
- When a Zombie 'resurrects' there will be a slight 'shift' in the body placement. That is due to animation kicking in.
- These zombies to not respawn as no suitable animation 'Zombie morgue, Bernie, Sawyer'
- Zombies with flashlights/wrenches get back up without the weapon. Wrench hit sounds still play, and they'll drop another one if they die.
- Green Maint zombie spawns with his head between his ass. No idea why, getup animations are present.
ver 0.1
29/08/03
First Version.
NOTES: I have added comments to the files where I have made changes so others may learn the same way as I did. The reason why I disabled all gibbing is that if a monster is gibbed, sometimes Doom doesn't realise that the zombie is no longer there, and plays the getup animations anyways, this being obviously unrealistic.